Friday January 9 2009
Team Fortress 2
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TF2 Turbo

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"Hey guys

caesium from wotr3 has made a plugin called “TF2Turbo” that essentially implements movement skills into TF2. Check out the “skillouturbo” video for a quick demonstration of the TF2Turbo movement skills in action. http://www.cream-amnesia.be/skillouturbo.zip

I think personally it’s great and very fun to play, even on your own!

So if you’re interested and want to find out more, check out http://www.tf2turbo.com/ and #TF2Turbo @ Quakenet or Gamesurge"

This comment was edited at 08/15/2008 6:49 PM
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yes helo america i ned you pepols to send me food. preferense : banana
HOW CAN SHE SLAP
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That's cool, this game could use the faster speed, but do you really think a mod like this was worth the time to make? I mean no leagues are actually going to use it, it's going to be a couple gimmick pubs and that's it.
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TF2 isn't a league dependent game.
If you get mad, lol #sneak
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#4 dont tell that to the kids in this forum, lolz

apparently the best pub game ever (which it is) is also the best game ever for competition, you guys are so smart
HOW CAN SHE SLAP
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better make sure snipers get their quick scope back or else that class is completely neutralized
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actually you can bhop scoped, scope while midair etc... but when people start getting more skilled at this mod, the snipers are gonna be farked.

check this sniper clip out though, i could make the middle point around the same time as the scouts and land some headshots.

http://files.filefront.com/turbowmv/;1151..


but i agree, quickswitching would be awesome. and removing the 200ms bs nerf, and making the scope view like it is in tfc. just the dot, not the surrounding black area

This comment was edited at 08/16/2008 3:01 PM
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#4 and #5 well if it's being posted about on gotfrag I assume there's supposed to be some league relevance to the post. I'm just saying I don't think any leagues will pick this up since it's just movement. Get in touch with CEVO, work on increased FOV, static damage and spread and maybe you have the workings of a prelim pro mod.
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fk all these gimmicks and fix things like this: http://www.wegame.com/watch/scout_3/
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while porting previous DM games' movement into TF2 is an interesting idea, and that video showcased what that movement looks like fairly well, I would imagine that actual combat would be fairly uninteresting, and composed of people flying by each other doing minimal amounts of damage.

vanilla TF2's maps and weapons are based entirely around a relatively slow player movement speed. the weapons, especially, are only effective at close ranges.

if you give everyone the ability to move this fast all over the map without changing weapon characteristics--say, by making the rockets travel faster and increasing the effective range of hitscan weapons--it would seem to me that faster movement would be counter-productive to fast game play.

not to mention that TF2's current strategy is based entirely on a style of positioning and calculated pushes that are determined by slow run-speed and the threat of being overrun or trapped if you push up to far.

movement like TF2 turbo's works in other games because those games have the maps and weapons to match. if you try to make TF2's movement like this, there's a lot more you'll have to change before it becomes a functioning, let alone interesting game.

which isn't to say I don't applaud the effort and would love to see a new version of TF2 that was faster... as long as it works.

This comment was edited at 08/17/2008 11:15 AM
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#9
Lol epic fail
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eckm is wise and all-knowing. The mod will still be fun to mess around with in pubs though.
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Honestly and seriously:

I think this turbo mod would make CTF maps a lot more fun to play.
Most talk, some think, few do
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yeah, if the ctf maps were modeled after TFC maps and we returned to a limited-chase, OvD DvO 9v9 format, and we could call it...

team fortress 2 forever.
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which would be much more fun for CTF.
Most talk, some think, few do
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Just make a promod already. If you need a little more incentive wait for the upcoming Demoman nerf which will surely be similar in nature to the Sniper nerf.

2v2 soldier xpress would be fun
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lol 14, I remember playing fortress forever when it first came out and I was playing medic and I killed another medic when I was in their base. He told me I couldn't kill him, I was like "lol?". Then he explained the fantasy world of OvD and DvO and I cracked up.
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no/limited-chase in TFC/FF is necessary because otherwise it becomes a big lame spammy yard battle. with no-chase then it was just simultaneous 4v5 OvD games. the rule set made the game a lot more fun.
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Nj at it, but I think it would be retarded for competition.
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I understand why they did it, but not being able to shoot somebody at all? Come on,that's just retarded. If you need rules that are that strict, then perhaps the game needs redesigning.

peggle-tf2 the mod

you idiots claiming this wouldn't be fun in league play have obviously never played tfc. TEAMFORTRESS CLASSIC. THE WAY THIS GAME SHOULD HAVE BEEN. EAT DOG CACA VALVE/STEAM
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Peggle is 100% skill.

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