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After few betas and unofficial updates, Promode.org has released the new 1.43 update, which features many new changes throughout much of the game. After a long beta CPMA 1.43 is now ready for release. Highlights of the CPM (VQ3 is unchanged) gameplay changes include: Stronger rocket knock-back (12.5% higher) Faster water movement 120 second respawn powerups in 2v2 A number of NTF tweaks including +25 armour from backpacks Features-wise there's a host of fixes and improvements with the major changes being stats are formatted so the Quake 4 app Maxstats can read them and the start of a major bot AI overhaul. A full list can be found in the changelog. Many thanks to everyone for being patient with testing and for suggestions and of course to arQon and qrealka for their work on CPMA and the bots respectively. Download it here: http://www.challenge-tv.com/index.php?mode=filedetail&file=106 CPM maps: http://www.challenge-tv.com/index.php?mode=filedetail&file=185 Full changelog for 1.43: add: DM scoreboard shows weapon shots add: player pings shown in the server browseradd: Slash's skates are affected by PM skin coloradd: \acc chg: RL knockback increased to 112.5% chg: water speeds are significantly higher chg: PG gun/TDM ammo 80, box 40 chg: default PU respawn in 2v2 now 120s chg: removed vote_allow_remove, callvote remove been broken for years and nobody noticed, so it's clearly dead weight chg: spectator speed increased to 480ups chg: CA/DA/CTFS modes explicitly set spawn health to 100 chg: BFG is droppable chg: removed the irrelevant "team color names" crud from many CTF messages (e.g. "PlayerA gets an assist for returning the >XYZ< flag") chg: server stats are output in XML (same format as Q4Max stats) thanks to cha0ticz, panni, and cmd for their work on this chg: NTF Heavies use Keel model and get SG instead of MG chg: NTF Fighters spawn with 5 rockets chg: NTF backpacks give 25 armor chg: vote time is 20 seconds chg: removed support for the very-legacy CPM 1.0 armor system chg: removed !PreDecorate1-8 and _PostDecorate1-8 superhud elements just "PreDecorate" and "PostDecorate" now, limit 64 total fix: dying while firing RG caused "ghost" rails on next switch to RG fix: rebound/OB could still happen on surfaces under shallow water fix: various AI bits, especially in VQ3 fix: an insanely pathological case to do with traces near patches when q3map has created a poisoned BSP that has non-convex spaces note: this fix makes no sense, it just "works". Such maps are broken, and this may well just be moving the fail cases to a different set. fix: widescreen support should be much better now DEV: RG is 1500ms reload, with damage scaling from 100 at point-blank down to 75 (linearly) at 768 units distance (LG range) and beyond DEV: flaglocks are 5s Source: Promode.org |




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