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Counter-Strike: Team 3D CGI Inferno Playbook

By: Brian Johnson - Published July 21, 2006 at 9:38 AM EDT - Writer Archive
Team 3D joins coL, NiP and JMC in the DirecTV CGI mini playbook series. How diversified is Team 3D's Inferno defense? How one dimensional is their Inferno offense?


Despite Team 3D's recent struggles on de_inferno, their unique defensive setups merited a playbook. Team 3D's offense plays surprisingly simple and is based upon a single default strategy that tends to evolve based upon what Moto and Volcano see.

If Team 3D works out some of the kinks in their ability to hold a bombsite post bomb plant, the team could potentially defeat any of the three competitors on de_inferno at this weekend's Championship Gaming Invitational.

Team 3D's Roster:

United States Dave “moto” Geffon
United States Mikey “method” So
Canada Griffin “shaGuar” Benger
United States Ronald “Rambo” Kim
United States Sal “Volcano” Garozzo
United States Josh “Dominator" Sievers
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