|
|||
The latest version of America's Army: Special Forces (Overmatch) has been released! This new release, v2.8.3 has focused primarily on enhancing game-play and frames-per-second performance as well as drastically reducing the file download size by almost a full gigabyte! ![]() What's New? New to this version is an Instant Action feature which will allow new players to jump directly into non-SF qualified missions. We've also added a new America's Army Loader Screen which automatically alerts you if you do not have the most current version of America's Army installed. The AA Loader Screen also contains several buttons to help find the information you want quickly, as well as bring you the latest America's Army news. V2.8.3 features the debut of Every Soldier a Sensor. ES2 is a system that uses each Soldier on the battlefield to allow the Squad Leader to have a better understanding of the entire scope and conditions of the mission. To check out this exciting new feature jump into one of the newly updated SF Extraction servers. To pick up the new patch, if you already have not downloaded the leaked early release, please check out the link below! http://www.americasarmy.com/downloads/ Note: The system requirements as far as minimum and recommended have NOT changed. Note: Clutchkill servers will updated to the latest version tonight if everything goes well, according to Sam, Clutchkill's Technician. Bugs Fixed - Demorec: Demorec system does not save files to the correct directory - Demo Mode: There are no sounds from the pawns weapon when he is firing it. - Shoothouse Map: Wrong m9 ammo is shown on the table - Demo Mode: Muzzle flashes are not displayed on playback. - SF Water Treatment Map: Player is able to shoot through bulletproof glass in Machinery Server Room - Gameplay: Screen shaking is observed when player joins map and changes viewpoints - Medic Field: Cap rank does not match rank on ACU Shirt - Weapons: Obtaining 31 40MM rounds with the M203 causes the rifle to malfunction. - GamePlay: Player observes camera shaking while dying. - Steamroller Map: Objective shows up through concrete wall - Hospital Map: Smoke grenade is eaten by truck. - Guildhall SF Refinery - Reporting in Northwest & Southeast are not reporting correct area - SF_CSAR: Player pawn stuck between building ground rubble and wall - SF Courtyard: Rock/wall causes pawn to get stuck and bounce - GuildHall SF Old Town: Player able to crawl under Tunnel Alpha floor and see other parts of the map - VRS: VAE NPC goes into crouch position when action key is used - Rummage: Lamps do not register bullet hits - River Village: Building has a random ledge sticking out - Rummage: Player movement is blocked when moving along the wall - Rummage: Item on clothes line causes warping - G15: Single player training missions show up with improper names or labeled as "untitled" - G15: Player's name displayed too large. - Stats: "Killed while capturing objective" statistic is not being recorded - Rummage: Glitch on map, unable to move through doorway - Viewing scoreboard while playing COOP maps causes log spam - Rummage: Pawn gets stuck in SW Corner - SF Hospital SE: NPC AI cause player to be shielded from live fire - Rummage : Player gets stuck in one location - Urban Assault: Stair well openings in Urban Assault have blocking volumes that allow bullets but not grenades - Interdiction: Opening door causing collision with Civilian Informant, ending missing - Excessive server log spam when AI hits movers or navigates to objective locations - Editor: The "Possible Corrupted Installation" message box can become lost behind the splash screen forcing the user to force quit the application. - Player is able to move while securing an objective if the player is self-healing - Player may not spawn in the next round if they were leaning in the previous round at the time in which it ended - GuildHall SF Floodgate: Player gets stuck exterior catwalk - Training, Weapons Familiarization: Pawn rotation is limited to the bipod deployed scope when the weapon is not up Improvements - Duration of flashbang too long - Flashbang effectiveness outdoors is too strong - SF Floodgate: Add Random Spawning to prevent grenade spam - River Village: Rename the teams to "Assault Alpha" and "Assault Beta" since the level has random spawn points - Increase the speed of the weapon reload, fixjam and supported/unsupported animations - Demo Mode: Surpress UI elements from being displayed during playback - Punkbuster: Update PBSetup to version 3.0 - Do not apply points to personal jacket that are obtained during rounds which forceclass is used on honor servers. - Do not allow server administrators to forceclass individual players on honor servers without cheats being enabled. New Features - Add support to flag a map/mission as a night time level so that flashbang intensity is not reduced in night time outdoor zones. - Introduce the America's Army Loader Performance Fixes - Opening console adversely affected game performance |





User Comments
- 13 Comments» This story has had 13 comments posted since January 31, 2008 at 5:47 PM EST.